Team : Ubisoft Milan & Paris + Montpellier & Bucarest (My work – Level Designer) Development Time : > Three Years (My period – From April 2015, Still Ongoing) Engine : Snowdrop
Platform : Nintendo Switch Type : Tactical Adventure Game
Text from Nintendo.com :
The Mushroom Kingdom has been torn apart by a mysterious vortex, transporting the chaotic Rabbids into this once-peaceful land. To restore order, Mario, Luigi, Princess Peach, and Yoshi must team up with a whole new crew: four Rabbids heroes! Together, they will battle with weapons through four worlds filled with combat, puzzles, and unpredictable enemies.
Developed exclusively for the Nintendo Switch™ system, Mario + Rabbids Kingdom Battle is the best of the Mario and Rabbids franchises, combining all that you love about Mario’s iconic universe with the side-splitting antics of the Rabbids.
Mario & Rabbids universes collide in this new adventure that combines the best of these two worlds!
Mario, Luigi, Princess Peach, and Yoshi join forces with four Rabbids heroes with their own unique personalities.
Easy to play, difficult to master. Solo and co-op turn-based combat is a fresh gameplay experience.
Battle with an arsenal of weapons through four new worlds filled with enemies, puzzles, and humorous fun!
Pick up and play anywhere exclusively on the Nintendo Switch system, even on the go.
My contribution to this game :
On Mario+Rabbids: Kingdom Battle, I was part of the Level Design team in Paris. I was mainly in charge of some battles, challenges and most of the puzzles, and overall Level Design topography of the worlds. On other tasks, I have been the Level Design referent for the E3 Playable Demonstration, I captured some footage for the different trailers of the game, I presented the game to journalists and players at E3.
I was in touch with Artists, Game Designers, Narratives and Programmers in order to design some combat features, enemy archetypes and puzzle ingredients and behaviour.
During these three years, I had the chance to work in collaboration with different persons and studios, such as Ubisoft Milan, Montpellier and Bucarest, and with feedbacks from Nintendo. We designed several features, such as a Single Player campaign, a PVP mode, Multiplayer Coop maps, and ongoing Downloadable Contents.
The following screenshots will show some of my personal works on the game :Ancient Gardens : Tutorials (Chapter 01 Battle 02)
Ancient Gardens : Chapter 04 Battle 01 (Challenge)
Ancient Gardens : Chapter 05 Battle 02 (Pirabbid Plant MidBoss)Ancient Gardens : Chapter 08 (Jenga Tower)DLC 02 – Ancient Gardens Coop Challenge MapSherbet Desert : Chapter 01 Battle 01 (Retakes on Topography and Positioning)
Sherbet Desert : Chapter 06 Puzzle Movable BlocksSpooky Trails : Chapter 06 Puzzle Swamp Rotating MazeLava Pit : Chapter 06 Battle 01DLC 02 – Lava Pit Coop Challenge Map